The traditional model for the production
of music, film, games, and technology has been with us for a long time. We all
know how it works. When an individual, or group of individuals have an idea
which they consider to be good and marketable, they must find a publishing company
who will fund the costs of producing such a product and advertise its
existence.
Unfortunately,
this model has a number of restrictions. Because the people producing the
product rely so heavily on the publisher, they must often compromise their
ideas with the intentions of the publisher, which is always to make more money.
This means that often products are put onto the market even if they are
unfinished, and different than the creators originally intended.
However,
the relatively recent phenomenon known as crowdfunding
has provided an extraordinary alternative. The most well-known organization
that allows for crowdfunding is the website Kickstarter.com. This website
allows people who believe that they have a great idea for a product appeal
directly to their market for the necessary funding to begin production. It’s
often hard to believe that people would willingly donate money without any
guarantee that their generosity will be rewarded with some sort of return in
value. However, it’s evident that crowdfunding is a very effective model for
production. According to its website, Kickstarter has raised $953 million
dollars.
The reason
for Kickstarter’s success may be in the way that it appeals both to the ideals
of utilitarian individualism and expressive individualism. These terms
are used by Robert Bellah in his book Habits of the Heart. Utilitarian
individualism an ideal in which a person works hard at their personal interests
and through hard work improves themselves and becomes self-sufficient.
Expressive individualism refers to an ideal in which a person can freely share
and express their self and their values without restrictions.
Star Citizen has raised $37,000,000 of its $500,000 goal
To
illustrate how these ideals work on Kickstarter, I will present one of the most
successful instances of crowdfunding in video games, Star Citizen. When Chris
Roberts presented his idea for an open-world space-flight simulation game for the
PC, he made a number of interesting claims in his pitch. First, he presents
himself as an idealistic youth, someone awed by the icons of Luke Skywalker and
Han Solo, and how much he wanted someday to be a hotshot space pilot. This
appeals directly to our utilitarian individualistic sense that one must pursue
our personal self-interests, because they will lead us to a sense of success.
Second, Roberts stresses that this is his dream game, the product of his
extensive imagination and artistic expression. This strongly aligns with the
expressive individualistic desire to share our self with others and celebrate
our own identity. Additionally, Roberts reminds potential donators that what he
wants to do is push boundaries, and that one of those boundaries is the
traditional relationship between a publisher and an artist. He wants to become
unrestricted by those conventions and self-sufficient in his pursuit of
creating his personal work of art. This self-sufficiency and freedom is common
to both expressive and utilitarian individualism. In so many ways, Roberts
embodies exactly what many admire about individualism.
But the
success of kickstarter is more than just the way the creator of a product
presents themselves. It is also in the ways that donors themselves achieve these
ideals. Kickstarter projects usually offer specific rewards for donors. Usually
these rewards offer trinkets, such as posters or figurines, but sometimes they
offer the chance for the donor to contribute to the product, such as getting
their name engraved, or a custom design included in the final product. In the
case of Star Citizen, donors are given access to special spacecraft,
custom-engraved pilot’s licenses, or T-shirts. Kickstarter appeals not only to
the individual desire to express their personal interest by giving their money
directly to things they identify with, rather than through the middle-man of a
publisher, but they also give the donors a chance to get a product customized
for them, and even contribute of bit of their own identity to the product.
In these
ways, Kickstarters are not just the product of an individual, but they are also
a product for an individual. This is
a remarkable way to both bring about the justice that an individual can achieve
greatness through their own hard work, rather than the conceit of a publisher,
as well as a way to express oneself directly to those who can share and admire
your identity.
This is very interesting and I like how you are asking broad questions about a service like Kickstarter. It is interesting that individuals are asked to on their own donate to what strikes them as a successful idea. I think this must tie in also to philanthropic ventures such as those by Bill Gates.. which is driven by data and pinpointed goals.
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